![]() ![]() We've added a new start scenario to the game, aimed to give you a quick start without having to build your own ship from scratch. You will be able to order basic research as a service to aid your efforts to unlock new technology.Ī New Start Scenario, Difficulty Level And Customizable Challenge SettingsĪdvertisements The new start scenario allows the player to jump in and start playing with a small hyperspace capable spaceship. We are adding a research station to the galaxy of Space Haven. You encounter a research station in a distant part of the galaxy. The system tries to utilize both the Research Lab and the Research Workbench at optimal capacity, so the different facilities are able to work on all the modules in the queue as needed. We've also implemented a research queue, so you can queue up many different research modules all at once. This was lacking in the Research tree and made it a bit hard to see what the unlocked facility does. We've added the same style of tooltips as seen in the build menu, with detailed information about the facility or item you are about to unlock. The new research system supports this, we will see how the balance between each element of research is weighted with time.Īll in all the multi-staged research is intended to allow us to come up with many ways on how to incentivize exploring derelict spaceships and stations, as well as other possible things like gathering resources. Many players were also wishing for a way to acquire some type of bonus to research when high-tech facilities are found and dismantled aboard other spaceships and stations. We can now create research modules that may require dissecting alien bodies, disassembling items or experimenting with a resource to discover a new technology. The new research system features multi-staged research modules, where exploration, examinations, experiments and spending time at the classic research lab can all be tied together. We are ready to iterate more on it until it feels good.Īdvertisements Research might now require experimenting with resources, dissecting bodies or disassembling items. Let's see how the research tree shapes with time. Some crossover connections are possible but less used than before. The new structure for the Research Tree removes a lot of the complexity seen in the first research tree, and places research modules in their own categories. ![]() We've decided to do some modifications to the research tree. The new research tree organizes research modules into their own categories. As the old settings might not be completely compatible with the new changes. You can research them again to unlock them.Īlso, if you like to start new games using your own custom difficulty settings: It is best to create a new custom game from one of the default difficulties. Note that since the Research Tree has been modified old Alpha 12 saved games will have a few facilities locked, which should not be locked. Note Regarding Older Saved Games And Custom Games We have created some new facilities to make all of this possible. To add to the emergent storytelling component of the game we have expanded upon the accidents system, and tied it together with research experiments and other crew member activities. We also wanted to tie Research with examining alien life forms and experimentation with resources, where some research modules will require the crew to carry out experiments on resources to discover new technologies. ![]() ![]() The Alpha 13 Update takes inspiration from Apollo 13, where accidents happen and research is imperative to survival! In the spirit of Apollo 13 we wanted to invest more time into the Research System and incentivize exploration by creating research bonuses from dismantling facilities on board other spaceships and stations. ![]()
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